ClubFloyd

From IFWiki

ClubFloyd
Meeting (series of events)
Frequency Weekly
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Part of series [[]]
Website http://www.allthingsjacq.com/interactive...
Organiser Jacqueline A. Lott
IFDB event page Event
IFDB series page Series


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ClubFloyd was founded on September 2, 2007. The idea behind it is that each week at a pre-arranged time, people can meet online to cooperatively play a game of interactive fiction. (Please refer to the ClubFloyd webpage for the current meeting time.) Games are played via the Floyd bot.

On February 8, 2020, on ifMUD's ClubFloyd bulletin board, Jacqueline announced that ClubFloyd would begin meeting in a new place on ifMUD: the Clubhouse. To access the Clubhouse, please see the instructions on the ClubFloyd: Rules & Instructions page.

Formerly, games were played in the Toyshop and Floyditorium, just southwest of the Adventurer's Lounge in ifMud. (The magic word "toyshop" can be used to teleport there directly.)

Deciding which game to play has been done in various ways over the years. One approach was for players to choose a game at the beginning of the session by voting from a list of games at surveymonkey. Whichever game got the most votes was what got played.

Originally, which game to play and when to play it was decided on in advance via the use of the ClubFloyd Suggestions object (located in the Toyshop and Floyditorium). The suggestions object text reads:

*** Welcome to ClubFloyd! ***

ClubFloyd meets here each Sunday at noon Eastern. If you'd like to know what we'll be playing each week, it's generally posted to the #ClubFloyd bb here on ifMUD, as well as to the RSS feed at http://www.allthingsjacq.com/cf-feed.xml (if you're on LiveJournal, you could also put lj user ClubFloyd on your flist).

To see how things work, you can read through past transcripts at http://www.allthingsjacq.com/interactive_fiction.html#clubfloyd

ClubFloyd games absolutely must be programmed in ADRIFT, AGT, Choice Script, Glulx, Hugo, Inform, or TADS (2 or 3) because those are the only games that run on our bot, Floyd. PLEASE ALSO NOTE: As of March 2011 there is no longer a two hour game time constraint, as we have decided to try playing some longer games over multiple ClubFloyd sessions.

Here is a list of games that have been suggested in the past:
Above Far, Anchorhead, Alabaster, All Things Devours, The Apprentice, Augmented Fourth, Babel, Beyond, Bronze, Centipede, The Coast House, The Cruise, Delusions, Down, EGC, Paper Chase, Episode in the Life of an Artist, Eric the Power-Mad Dungeon Master, Foggywood Hijinx, For A Change, Glass, Gourmet, Heroes, Kaged, LASH, Letters from Home, Make it Good, Matha's Big Date, Mobius, Moments Out of Time, A New Day, Once and Future, Operate!, Photopia, The Plant, The Questionable Substitute, Risorgimento Represso, Savoir-Faire, Scary House Amulet!, Shade, Six Stories, Slouching Towards Bedlam, So Far, Vespers

To suggest another game, sign this object:

Variants

  • ClubFrançois was the nickname of a special all-French session on 18 July 2010.
  • NightFloyd is a night-time version of ClubFloyd that currently runs on Thursday nights at 10:30 pm Eastern. The first NightFloyd session was hosted by genericgeekgirl on Wednesday 31 August 2011. NightFloyd tends to favor longer games that require several sessions to complete.

Tips

The quick way to tell Floyd to do something is with the "f" command, e.g.:

  • f take keys is the same as the mud command ..Floyd take keys

You can also whisper to Floyd with the "wf" command, but whispering to Floyd is discouraged during ClubFloyd games.

There's two buttons in the Toyshop to help players tell Floyd to push the spacebar or enter key:

  • push green button or push space or push spacebar tells Floyd to push the spacebar.
  • push yellow button or push enter or push return tells Floyd to push the enter key.

There is also an 'automatic' saving tool in the Toyshop which will keep track of multiple save points.

  • push save tells Floyd to save the game. Each time you push this button, the save file changes sequentially.
  • push restore tells Floyd to restore the last save point.
  • reset save clears the save counter so that it's ready to use in a new game.

Originally, there was no way to display the status bar from a game. A new experimental terp by vimes, introduced in 2012, is designed just for ClubFloyd and not only displays the status bar, but also marks up where bold and italic text appears in the game output.

Games played

Games played from 2007 to 2010

See the archive page: ClubFloyd/Games played in 2007 to 2010.

Games played in 2011

Games played in 2012

Games played in 2013

Links