Bellclap

From IFWiki

Bellclap
Game
Main linksPlay onlineDownload
Published1 October 2004
Credits
AuthorTommy Herbert
Reception
Events
IFComp 2004
17th of 36
XYZZY Awards 2004
Finalist: Best Use of Medium
IFDB rating2.5 out of 5 (24 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genre
Religious
Religious
Location
Building
Building
LanguageEnglish
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code 5
LicenseFreeware
IFIDZCODE-1-040930-7223
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How it begins

I'm just a sort of guiding voice. You are a god, and looking radiant, if I may say so, sir. One of your worshippers, a man named Bellclap, needs your help getting home from one of your temples in the mountains. Bellclap is hungry, is afraid of the storm, and it's getting dark out. Bellclap wears a tunic, sheepskin coat, and sandals, and carries a bag of supplies. The temple contains an altar and a statue of you. What should I tell him to do, sir?

Notable features

  • Unusual PC. The PC is a combination of three characters: the god, the go-between voice, and the human Bellclap. The player's commands are taken as instructions from the god for Bellclap, with the voice as the intermediary. In other words, that means that commands like "examine statue" are treated as if the command was really "tell voice to tell Bellclap to examine statue."

Versions

Competition version

Date: 1 October 2004

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General info

Reviews

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Bellclap}}. This will display as Bellclap (Tommy Herbert; 2004; Inform 6; Z-code).

Date: 1 October 2004