Fifteen

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Adventure
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IF Comp 1998
25th of 27
Fifteen
Author(s) Ricardo Dague
Publisher(s) n/a
Release date(s) 1998
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale

How It Begins

"Sigh! Yet another darn treasure hunt game!"

You might be anyone, carrying nothing, standing in an undescribed kitchen. The only furniture is a table with a note on it, telling you to put the TREASURES on the table.

Notable Features

  • Inspired by Adventureland (Scott Adams; 1978). In particular, the game is an old school treasure hunt, one word of each treasure is styled all in capital letters (e.g.: a SILVER collar), and the table is the designated trophy case.
  • Other old school features are the maze and the slider puzzle, also known as a 15-puzzle. Presumably, the latter is what the game's title is named after.
  • Very sparse implementation. Most rooms are little more than their name and a list of exits.
  • Conversation with the NPC Charlie is limited entirely to "CHARLIE, [command]" and "ASK CHARLIE FOR [object]" directives.
  • Maximum score is 5 points.

Trivia and Comments

  • Dedicated to Sam Loyd (1841–1911), inventor of the 15-puzzle.

Versions

Release 1

Links

General info

Reviews

Spoilers