The Nemean Lion

From IFWiki

The Nemean Lion
Author(s) Anonymous
Publisher(s) n/a
Release date(s) 13-Nov-2008
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Color effects none
Graphics none
Sound/Music none
Cruelty scale Merciful

How It Begins

You are Heracles, victorious after completing your first labor: to bring the pelt of the Nemean Lion to King Eurystheus. Naturally, Eurystheus would like to know how you managed the feat...

You begin, carrying an arrow and a club, outside a cave in Nemea and facing the lion. A huge rock rests near one of the cave's two entrances.

Notable Features

  • An exercise in the concept of intention. That is, how does IF handle the player's intention when processing a command? For example, in a typical IF game, an EAT APPLE command often invokes an implicit TAKE APPLE command if the apple is not currently held; the author is guessing the player's intent to take the apple -- and acting on it. How far can that sort of assumption go? When does implementation of perceived intent go too far? This game helps to illustrate the issues involved.
  • Most of Inform's standard verbs have been removed from the game or blocked. The VERBS command lists all the valid verbs for this game.
  • Many of the standard default responses have also been excised and replaced with the terse message: "[ERROR: invalid object]".


Release 1

  • The Nemean Lion (Anonymous; 13-Nov-2008; Z-code 5).
    • IFID: ZCODE-1-081113-B6CA
      IFID links: IFDB
    • Room count: 3
    • Download lion.z5 from

Note: Although it's fairly clear who the author is, it's also clear that the author does not want their name listed as the author.


General info