Savoir-Faire

From IFWiki

Savoir-Faire
Game
Main linksPlay onlineDownload
Published1 April 2002
Credits
AuthorEmily Short
Reception
Events
XYZZY Awards 2002
Finalist: Best Individual Puzzle, Best Setting, Best Use of Medium, Best Writing
IFDB rating4.5 out of 5 (138 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genre
Fantasy
Fantasy
Location
Home
Home
LanguageEnglish
Cruelty scaleCruel
IFDB play time3 hours 30 minutes
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code
LicenseFreeware
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How it begins

You are Pierre, the adopted son of a wealthy Count in 18th century France. You are wearing a dashing hat, and carry a sword (inside a swordstick) and a snuffbox. As a member of the nobility, you also have the magical talent known as the Lavori d'Aracne which will let you create magical links between similar objects. Unhappily, you desperately need money. You returned to your childhood home, hoping to ask the Count for help, but no one knows where he's gone. Maybe there's money or something you can sell from the estate. You begin your hunt for treasure from the kitchen garden.

Notable features

  • Puzzle filled game. As a "Textfire Classic", the game pays homage to several "old school" puzzles, including hunger puzzles, locked door puzzles, a maze, a decryption puzzle and a massive number of inventory items. Many of these puzzles have a new twist. The game's setting - a deserted family home from which one must loot treasure - is overtly old-school.
  • Rich object modelling in general. Every object has a size, shape, and material comparable to the simulationist object modelling in some of Short's earlier works, notably Metamorphoses.
    • Complex liquid modelling, as handled by the Inform library extension WaterElement.h. Liquids can be mixed, puddles evaporate over time, other objects sink or float in liquids, and so on.
    • Complex light modelling, with respect to light source and color.
    • Complex magic system allows the player to magically "link" one item to another if the two items share common properties. Once linked, actions performed on one item will have similar effects on the second. Much of the game revolves around exploration of this magic system.
  • Flashback cutscenes are used to fill in some of the pre-game story.
  • Many puzzles have multiple solutions. One puzzle in particular has a solution suitable for vegetarians.
  • A score system (it comes complete with its own last lousy point).

Trivia and Comments

  • Savoir-Faire was deliberately released on April 1st as an April Fool's joke. As a "Textfire Classic" and an old school puzzle game by Emily Short, it was meant to sound as if the announcement was a hoax. The joke, of course, was that the game did exist after all.
  • The author went to considerable effort to fit the game into version 5 of the Z-machine in order to stay with the old school theme. Eventually bug fixes forced her to upgrade to version 8 for new releases of the game.
  • Radical Al offered $50 U.S. to Emily for the source code for Savoir-Faire as part of the prize rules for his GESCH MiniComp.

Versions

Version 1

Date: 1 April 2002

Versions 1 through 4 were .z5 files. Versions 5 through 8 were .z8 files.

Version 6

Date: 20 April 2002

  • Savoir-Faire (Emily Short; 20-Apr-2002; Z-code).
    • Release 6 / Serial number 020420 / Inform v6.15 Library 6/10

Version 8

Date: 2004

Version 8 reissue

Date: 2004

  • Savoir-Faire (Emily Short; 2004; Z-code).
    • Release 8 / Serial Number 040328 / Inform v6.15 library 6/10
    • Play it online at nickm.com.

Release

Date: October 2006

Related games

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General Info

Reviews

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Savoir-Faire}}. This will display as Savoir-Faire (Emily Short; 2002; Inform 6; Z-code).

Date: 1 April 2002

Date: 20 April 2002

Date: 2004

Date: 2004

Date: October 2006